

They can have more than one augment, but aren't required to have one. For example while a golem with two limbs can make only two weapon attacks, a golem with four limbs can make four weapon attacks with a single Multiattack action.Ĭhitin golems can be modified through a plethora of different augments. The chitin golem gains an additional use of its Multiattack feature for each limb it has. Necromancers aren't limited by nature and skilled ones manage to graft over 6 limbs to a single chitin golem. If you add two cores to your golem, all Charisma (Persuasion) checks to calm the golem when it goes berserk are made with disadvantage.Īdding more than two cores to a single golem body will destroy the construct.Ĭhitin golems can have a variety of limbs. If you intend to have two or more cores, the chitin golem will be harder to command. Some necromancers go even further, adding multiple cores to a single chitin golem. Certain special insectoids allow the golem access to additional abilities and are highly sought after by necromancers. The insectoid becomes an undead during the process of golem creation, it's spirit fused to the chitin cluster the necromancer created. When necromancers want to add some spice to their creation they take a living insectoid as the brain of their chitin golem. However, a golem also can't have more than one body type.Ī chitin golem's body type also determines the creatures movement speed. When you are creating your own golem, add these traits to the standard statblock above.Īll chitin golems must have 1 chitin golem body type.
SPORE CREATURE CREATOR CHITIN FREE
If you want to create a chitin golem of your own, feel free to use the tables below.ĭifferent body parts grant the golem additional abilities. The appearance of a chitin golem is limited just by the creativity of its creator. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. The golem has advantage on saving throws against spells and other magical effects.

The golem is immune to any spell or effect that would alter its form. If the golem takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn. If it takes damage still at 40 hit points or fewer, the golem might go berserk again.Īversion of Fire. If the check succeeds, the golem ceases being berserk. The golem must be able to hear its creator, who must take an action to make a DC 15 Charisma (Persuasion) check. The golem's creator, if within 60 feet of the berserk golem, can try to calm it by speaking firmly and persuasively. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. On each of ist turns while berserk, the golem attacks the nearest creature it can see. Whenever the golem starts its turn with 60 hit points or fewer, roll a d6. Languages understands the language of its creator but can't speakīerserk.Senses darkvision 60 ft., passive Perception 10.Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned.Damage Immunities poison bludgeoning, piercing, and slashing damage from nonmagical attacks not made with adamantine weapons.Said creators, often powerful necromancers, are capable of slipping inside the husk and controlling it from within. Husks seem like inanimate objects while inactive to all but their creators. A golem without an active core is called a husk. Many of the golems mannerisms stem from the core's personality. A core is the still living brain of a former insectoid, placed into the liveless husk through necromancy. At its centre, the construct is controlled by a core. As such, all chitin golems are unique in size, strength and abilities. A chitin golem is the result of many different insect corpses made one. Should the chitin golem take too much damage, the different spirits inhabiting its form break out into a berserking rage, attacking and destroying any creature or object close to it, and only its creator can reason them to be calm again. The magic used to create the golem also protects it from the blades of common weapons and enchants its attacks. Other than golems made from inanimate materials, chitin golems are capable of simple reasoning and often keep some sort of memory from the spirits that inhabit them. A chitin golem is a horrible jumble of insectoid body parts crudely stitched together to create a hulking brute with immense strength.
